According to Psyonix, permitting the one hundred twenty fps choice for Rocket League Trading Rocket League on Xbox Series X best requires a "minor patch." However, permitting it on PS5 is a miles more complicated rely. Psyonix describes the problem as a problem with "how backwards compatibility is applied on the console." Due to the extra work that might be required at the platform to allow a one hundred twenty fps mode, Psyonix wasn't able to add the characteristic. It truely had other priorities.
The reasoning for the PS5's backward compatibility being limiting is probable complicated, even though it does make a few sense at a wellknown stage. Xbox has prioritized backward compatibility during the last era lots greater significantly than PlayStation. The Xbox Series X's architecture is also tons extra just like the Xbox One's than the PS5's is to the PS4. These selections very probable make changes like this less difficult for developers.
Obviously, as first rate as it'd be for all games to RL Prices have a 120hz mode, it's no longer a need. Most console game enthusiasts don't actually have a tv which can help 120hz. Rocket League being an esport makes the opportunity for one hundred twenty fps particularly appealing, but it is unlikely to be a hassle for plenty, if every other games.