The developers who participated in this chat, which took place right after the launch of 7.1.5 are WoW WoTLK Classic Gold:
Adam Kugler -- Lead Class DesignerJay Gill -- Class DesignerPaul Kubit -- Senior DesignerJohn Shin -- Producer
P2Pah One thing I've been the most surprised by is how much enthusiasm the community shows for the World of Warcraft . A large part is due, I think to the consistent content we've received for the game. How have they handled it on the dev side--putting out this constant stream of content in contrast to the droughts we experienced in prior years?
We were very excited about the game. While working on WoW we were constantly learning from previous expansions - we gained knowledge from Cataclysm's journey in Pandaria, Pandaria into Warlords, and others. The biggest thing we learned from the Warlords expansion is we just need to do more patches. It is essential to keep the game alive by adding new content. And the way we do that is by ensuring that every couple of months, or every so often we've got something new to play. And that's the point of these .5 patches--it's to have, even if it's not the vast raid tier, or the outdoor farming zone an exciting new game that is available to play.
I think it's something that we've always wanted as we worked at World of Warcraft, and finally buy WoTLK Classic Gold, we've put our heads in and we're very pleased that we're able of offer this higher quality experience to the players.