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Magic missiles explode like 10 or 12 by de von
Active 1 year ago пользователь 1
Basic Information:

  • I land 8 or 9 mace strikes in a row Dark And Darker Gold. character cleric, compared to a rogue who misses everything. Lose to barb 3 secs later. Rogue has 50% health .

    Next game , 2 tap the enemy rogue.

    This game I am shooting a Rogue for Ranger with the 5 shot arrow shotgun at point blank.

    The next game I 5-shot chest shot to a warrior, into a head shot, into one of the swords. He is able to win at 40%.

    Looking at the damage numbers I use, and comparing them to what other people do in their basic gear, something is OFF.

    Yes. Magic missiles is the only PVE skill suitable against mobs (fireball is at best mediocre).

    The problem with mages ironmace balanced them around FLAT damage bonuses that occur multiple times per spell that is cast.

    Fireball hits for IMPACT damage + SPREAD damage+ X Damage ticks for BURN. Each tick is procing the simple damage modifications.

    Magic missiles explode like 10 or 12 to deal 10 or 12 damage, each of which boosts damage.

    For example, if it fires 10 times with 12 damage, then the 4 flat damage is 40 flat and your magic damage % modifier . There's also a modifier for critical head shots(or reductions in leg limbs). This could get to the point EACH missile does fifty or sixty Dark And Darker Gold for sale. This is extremely powerful.

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