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Кем: Kingang ...
I would imagine with Phantasy Star Online 2 Meseta the way New Genesis would potentially be balanced that hopefully every class is viable like how Dragon's Dogma Online cleaned up the vocations so that they were complete packages that gamers can enlarge on and flesh out without having to take part in matters like what Phantasy Star Online 2 now has (specifically Mags determining which courses you'll excel at along with your skill tree also determining exactly what you gain and lose). I would personally drop the entire ability tree, and the most important class/subclass system to have something such as Dragon's Dogma Online failed together with all the habit skills, core abilities, and the augments with the ability to mix-and-match reinforces, which everyone unlocks core abilities and contains them together, and that players define their own playstyle with their spiritual skills. A large part of that preference for me is so you can surely invest your time and resources into updating and unlocking new abilities and skills and then after you're done you can return and mix-and-match things to your liking without realizing you would need to fall in cash just like you now do if you wanted to build something like an optimal main course tree along with a version for an optimum subclass tree, or invest in another Mag since you are missing about 6-7percent of your total damage (and are overlooking 200 points to equip your weapons/units).
Regardless of the intense grind that the game becomes towards the end (such as running the same dungeon like about 40-80 times to gain a single level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that add repeatedly, and more), I've felt that Dragon's Dogma Online is certainly a good instance of an online game that I feel has definitely nailed the"open field" exploration with solid gameplay, optional combined multiplayer, and still provides both a challenge and comparatively casual experience for people who desire it without putting up nasty traps for gamers to get caught into mess up their builds. I never enjoyed in Phantasy Star you could mess up your ability trees even though you get the free opportunity to reset them (it doesn't help when I am trying to help new buddies play and they already invested their things without me directing them or notifying them on why they don't need STR Up and they wind up running through Level 50+ without their stances and core abilities ).
Guess it is for the better since it is the basic Cheap PSO2 Meseta formula.