This required an adjustment of plans. While I was getting ready for the first time meeting WOW WOTLK Classic Gold Jay Wilson, I was brought back to a panel discussion that was held at DICE by three Blizzard executives. They discussed the iterative development process and the Q&A process that the company follows when it is finished with any of its games. In the manner described by the panel discussion, at certain stages of a game's development the game is then open to increasing numbers of Blizzard employees, who get to play it and give feedback to the process of development. In the final stages it's not uncommon that developers are pulled from their current projects to finish the Blizzard game that is on its way to market.
However, how does the "everyone is in the same pool" method affect the development of other projects in the pipeline? Based on Jay Wilson, not that much. Wilson is the main designer for World of Warcraft and is definitely one of the most enthusiastic supporters of Blizzard's development strategy. Although dev studios are known to be competitive and be protective of their own creations, Wilson lauds the Blizzard method of "being friendly" to other teams in the company.
In actual fact, it's through sharing the talent that brilliant ideas are often born. Think about this: the Witch Doctor, one of the two classes that were revealed by World of Warcraft at the Blizzard Worldwide Invitational just a couple of months ago. According to Wilson who was present, it turns that the group originally planned to release a second character class in the show - one that was further in development. After introducing The Witch Doctor to internal employees However, the character proved to be such a huge success that the team re-thought their plans midstream.
Another interesting story is that the Witch Doctor's "Sacrifice" spell, which allows the witch can trigger summoned dogs of the demon to go up at the command of an employee from the World of Warcraft team, who informed Wilson in a simple way, "You should be able to blast the pet you love." Many dev and art sessions following and the devil dog explode.
Blizzard Vice President and Co-Founder Frank Pearce refers to the procedure being "concentric bands of exposure" that methodically get the game in front of many employees to ensure that they get new and impartial feedback about how a game is going. Similar to Wilson, Pearce also pointed that ideas buy WOTLK Classic Gold can come from any part of the organization and anytime.
This required an adjustment of plans. While I was getting ready for the first time meeting WOW WOTLK Classic Gold Jay Wilson, I was brought back to a panel discussion that was held at DICE by three Blizzard executives. They discussed the iterative development process and the Q&A process that the company follows when it is finished with any of its games. In the manner described by the panel discussion, at certain stages of a game's development the game is then open to increasing numbers of Blizzard employees, who get to play it and give feedback to the process of development. In the final stages it's not uncommon that developers are pulled from their current projects to finish the Blizzard game that is on its way to market.
However, how does the "everyone is in the same pool" method affect the development of other projects in the pipeline? Based on Jay Wilson, not that much. Wilson is the main designer for World of Warcraft and is definitely one of the most enthusiastic supporters of Blizzard's development strategy. Although dev studios are known to be competitive and be protective of their own creations, Wilson lauds the Blizzard method of "being friendly" to other teams in the company.
In actual fact, it's through sharing the talent that brilliant ideas are often born. Think about this: the Witch Doctor, one of the two classes that were revealed by World of Warcraft at the Blizzard Worldwide Invitational just a couple of months ago. According to Wilson who was present, it turns that the group originally planned to release a second character class in the show - one that was further in development. After introducing The Witch Doctor to internal employees However, the character proved to be such a huge success that the team re-thought their plans midstream.
Another interesting story is that the Witch Doctor's "Sacrifice" spell, which allows the witch can trigger summoned dogs of the demon to go up at the command of an employee from the World of Warcraft team, who informed Wilson in a simple way, "You should be able to blast the pet you love." Many dev and art sessions following and the devil dog explode.
Blizzard Vice President and Co-Founder Frank Pearce refers to the procedure being "concentric bands of exposure" that methodically get the game in front of many employees to ensure that they get new and impartial feedback about how a game is going. Similar to Wilson, Pearce also pointed that ideas buy WOTLK Classic Gold can come from any part of the organization and anytime.