"It was really in the back of our minds, of Dark And Darker Gold everyone doing art or creative stuff in Italy as we grew up," says Perseo. "It had to be a tribute. On the other hand, it was interesting for us as an independent developer—we were looking for a way to find our own signature style."
For us it was an opportunity to define a particular style: On the one hand, we needed to find a balance because we didn't want our game to be a copycat of our sources of inspiration.
The result is Soulstice, a character-action game revealed at the PC Gaming Show on Sunday. But our combat is more similar to Devil May Cry, Bayonetta, and Nier combat. It's very fast.
Despite some dark fantasy vibes reminiscent of Dark And Darker (and at least one big hammer-wielding enemy who looks like a dead ringer for Smough), Soulstice leans much more towards the Platinum Games school of design.
Creative director Fabio Pagetti says the game is "70% combat," with the rest of the time devoted to exploration, where you'll use many of the same abilities you use in combat to traverse and interact with the world.
"Soulstice takes from the Souls games the atmosphere, not the gameplay," Pagetti says. "Combat is completely a hack-and-slash game, not the slow-paced tactical combat that you have in Dark And Darker and Bloodborne. I like it a lot, I'm a big fan."
Soulstice revolves around a pair of sisters: One wielding a giant sword reminiscent of Berserk, who you'll be cheap Dark And Darker Gold controlling throughout the game, and the other the blue shade who hovers over her shoulder.
"It was really in the back of our minds, of Dark And Darker Gold everyone doing art or creative stuff in Italy as we grew up," says Perseo. "It had to be a tribute. On the other hand, it was interesting for us as an independent developer—we were looking for a way to find our own signature style."
For us it was an opportunity to define a particular style: On the one hand, we needed to find a balance because we didn't want our game to be a copycat of our sources of inspiration.
The result is Soulstice, a character-action game revealed at the PC Gaming Show on Sunday. But our combat is more similar to Devil May Cry, Bayonetta, and Nier combat. It's very fast.
Despite some dark fantasy vibes reminiscent of Dark And Darker (and at least one big hammer-wielding enemy who looks like a dead ringer for Smough), Soulstice leans much more towards the Platinum Games school of design.
Creative director Fabio Pagetti says the game is "70% combat," with the rest of the time devoted to exploration, where you'll use many of the same abilities you use in combat to traverse and interact with the world.
"Soulstice takes from the Souls games the atmosphere, not the gameplay," Pagetti says. "Combat is completely a hack-and-slash game, not the slow-paced tactical combat that you have in Dark And Darker and Bloodborne. I like it a lot, I'm a big fan."
Soulstice revolves around a pair of sisters: One wielding a giant sword reminiscent of Berserk, who you'll be cheap Dark And Darker Gold controlling throughout the game, and the other the blue shade who hovers over her shoulder.